===============================================================================================================
= SKULLLTAG Version History
=
= Skulltag is available at: http://www.doomworld.com/skulltag/
===============================================================================================================
= KEY
=
= + = Added feature, or noticeable improvement.
= +*: Major new feature, or major overhaul to an area.
= -: Bug fix, or something removed.
= !: Something has changed, or just general information.
===============================================================================================================

v0.95d
------
+	- Added this file.
+	- Added "connection type" field to the player setup menu, and "sv_connectiontype" for servers, which determines how precise the data sent back and forth between the server and client is. 
+	- Added cl_showcommands, which displays all commands coming to the player from the server.
+	- HUD messages called by scripts run on the server end now show up on the client end.
+	- Actor and player properties set by server side scripts are now sent to the clients.
+	- Now when switches or lines change a sector's light level, it is sent to the clients.
+	- Dormat objects now appear that way on the client end.
+	- Give inventory commands called by server scripts are now reflected on the client end.
+	- Added "<team> has won" to the teamgame intermission screen.
+	- Textures now set by server side scripts now show up on the client end.
+	- Line transparency set on the server side now shows up on the client end.
-	- Fixed two problems after level change: One where a player's names, skins, etc. would be applied to another player, and where players would bomb to the console with a "no player # start" error message.
-	- Fixed problems with "double vertical" and "double horiz and vert" detail modes, and all other reported crashes.
-	- Clients no longer play "blue leads, red flag taken," etc. messages when connecting to an active CTF/ST server.
-	- Fixed ANIMDEFS lump so switches in Hexen now change graphic when activated.
-	- Having cl_identifytarget on no longer activates lines activated by shooting when your crosshair is over that line.
-	- Flags crushed by sectors are now returned.
-	- If a flag is now slightly within a wall, ceiling, etc. it now spawns anyway. (Before, on d2ctf5, the blue flag would not return if the trap lift was up, making it gone permanently.)
-	- Fixed flag respawn problems and missing texture on d2ctf5.
-	- Fixed mancubus firing.
-	- Weapons are now cleared after intermission in DM, CTF, etc. games.
-	- Fixed problem where the railgun color was always blue until you changed it.
-	- Railgun shots that don't strike a player now actually reset your consecutive railgun hits total.
!	- Player's medals and points (in a teamgame) are now not cleared until the new level begins. Now you can see your score, and the medals you racked up on the level during intermission!
!	- Dropped flags that have not been returned now result in a "?" flagstatus on the HUD for that team onthe client end.
!	- Got rid of "You fragged <name>", "You were fragged by <name>" messages in oldschool.
!	- Defaulted the item respawn and spawn farthest dmflags to OFF when Skulltag is ran with -oldschool (that's altdeath).
!	- Players' current team is now reset after intermission.
!	- Color codes are now stripped out of the text in the server window.
!	- Changed spectator mode so that powerups are cleared once you enter spectator mode. (Before, if you had the doomsphere and would spectate, you appeared to still have the powerup (indefinitely).)
!	- Move up/down keys now work in spectator mode.

v0.95c
------
+	- Polyobjects now work in multiplayer games.
+	- Clients now have fade information about sectors (In 95b, the fog on d2ctf4 did not work).
-	- Fixed problems with changing maps.
-	- Fixed bug on d2ctf2 where red flag would not respawn.
-	- Now when clients die, their health does not go below 0%.
-	- Fixed problem where servers would tell players to disconnect player who encoutered a connection error.
-	- Fixed crash where players tried to activate lines while dead.
-	- Fixed problem where spectators on a team would appear on the scoreboard twice.
-	- If a server used a PWAD in another folder, and the directory structure was represented with "/"s, the server would send out the full directory structure to the launcher. This is fixed.
-	- Fixed problem where if players who possessed a flag or skull used the "changeteam" command, they would still possess the flag or skull on their end.
-	- Spectators now retain their spectator status when the level ends.
-	- Clients now always receive score updates. In 95b, if player 0 left the game, and a team scored, no clients would receive the score update (so the score would appear to be unchanged).
-	- Fixed problem where gender was not being factored in properly to obituary messages.
-	- Players who go into spectator mode now get set back to 100%, and are "revived" if they are dead. In 95b, players who went into spectator mode when they were dead would always have the scoreboard up, etc. This is fixed.

v0.95b
------
+*	- Upgraded Skulltag to ZDoom v2.0.47q
+*	- New CTF level! d2ctf6: Ruins of Blood
+*	- Two new Skulltag levels! d2st1 and d2st2
+*	- Spectator mode added! Players can now spectate on other games!
+*	- New weapon added! The minigun.
+*	- New monster! The Belphegor (third level hell knight).
+*	- Added the ability to handicap yourself in DM/CTF.
+*	- Co-op is now supported! Includes scoreboard changes.
+*	- New duel deathmatch mode added! Designed for 1 on 1 deathmatch.
+	- Third episode of Skulltag now selectable through the menu.
+	- Nicer fadeout on medals.
+	- Added cl_icons and cl_medals, which are options to disable icons and medals.
+	- Also added cl_skins, for disabling skins.
+	- Skirmish menu now allows selecting of levels added from MAPINFO lumps.
+	- Added shootable versions of the invisible bridges. Useful for 
	  room over room with Transfer_Heights.
+	- Did basic Skulltag tweaks for Hexen support (That's right, since
	  Skulltag is now based on ZDoom v2.0, it now works with Hexen!).
+	- More frames for the SSG guy.
!	- Fraglimit is no longer factored into team games.
!	- Player can now taunt and jump at the same time.
!	- Changed method of calculating rank. Should be more accurate now.
!	- Dark Imps and Cacolanterns now fire faster projectiles.
+	- Dark Imps, Cacolanterns now have sprites.
+	- New fireball for the Dark Imp.
!	- Changed how Incredible medals are awarded. It is now given if you
	  get a frag within two seconds of getting an Excellent, instead of
	  getting two frags within two seconds of getting an Excellent. They
	  should be more common now.
!	- Changed the Doomsphere duration from 30 seconds to 25 seconds.
+	- Detail has been increased on d2dm1 and d2dm2.
+	- Added a display option to turn down the intensity of blood on the screen.

v0.94c
------
+*	- Added new level! d2ctf5: Massmouth Mansion
+*	- Skulltag now works with Doom 1.
+	- Added "You're tied for/You've taken/lost the lead" announcer events.
+	- Added megasphere, soulsphere, and "You win" announcer events
+	- Added new item: Massmouth statue
+	- Added new "sv_defaultdmflags" cvar, which when turned off, will NOT
	  use the default dmflags for a DM, CTF, etc. level set by Skulltag.
-	- Fixed +moveup and +movedown in client/server games
-	- Fixed the scoreboard so number of points left in team games displays
-	- Fixed problem where if you switched from a CTF level to a DM level,
	  the "Welcome to CTF" sound would still play.
-	- Skulltag now updates the master server right away whenever you change the master
	  server IP.
-	- Fixed problem where Skulltag couldn't load certain PWADS with custom
	  textures (ex. gothic2).
!	- Announcer wads placed in the /ANNOUNCER directory are now automatically
	  loaded.
-	- Fixed "Unknown item" problem with dropped pistols and BFG10Ks.
+	- Added MOD for killing yourself with the BFG10K.
-	- Fixed sound bug in terminator mode.
-	- Fixed problem where sounds would become out of sync if the server or
	  client didn't have the same skins or announcer wads loaded.
!	- Replaced the "-maxclients" command line parameter with the "sv_maxclients"
	  cvar. It can be changed without restarting the server.
